Zack Fair Illustrates How Magic's Universes Beyond Can Tell Powerful Stories.
A significant element of the charm within the *Final Fantasy* crossover collection for *Magic: The Gathering* is the manner countless cards narrate familiar stories. Take for instance the Tidus, Blitzball Star card, which offers a snapshot of the character at the outset of *Final Fantasy 10*: a wildly famous professional athlete whose secret weapon is a specialized shot that takes a defender out of the way. The gameplay rules reflect this in nuanced ways. This type of narrative is widespread across the entire Final Fantasy set, and they aren't all joyful stories. A number are somber callbacks of tragedies fans continue to reflect on decades later.
"Powerful tales are a vital component of the Final Fantasy franchise," wrote a senior designer involved with the project. "The team established some broad guidelines, but ultimately, it was largely on a card-by-card basis."
Even though the Zack Fair card is not a tournament staple, it is one of the release's most elegant examples of storytelling through rules. It masterfully captures one of *Final Fantasy 7*'s most important cinematic moments in spectacular fashion, all while utilizing some of the product's core systems. And although it steers clear of spoiling anything, those who know the tale will quickly recognize the emotional weight within it.
The Card's Design: A Narrative in Play
At a cost of one mana of white (the color of good) in this collection, Zack Fair enters with a starting power and toughness of 0/1 but comes into play with a +1/+1 token. For the cost of one colorless mana, you can destroy the card to bestow another ally you control protection from destruction and put all of Zack’s markers, as well as an Equipment, onto that other creature.
These mechanics depicts a moment FF fans are very know well, a moment that has been revisited again and again — in the classic *FF7*, *Crisis Core*, and even reimagined versions in *FF7 Remake*. Yet it resonates powerfully here, conveyed entirely through rules text. Zack sacrifices himself to save Cloud, who then picks up the Buster Sword as his own.
The Story Behind the Card
Some necessary backstory, and here is your *FF7* warning: Before the primary events of the game, Zack and Cloud are gravely wounded after a battle with Sephiroth. After years of testing, the friends manage to escape. Throughout this period, Cloud is delirious, but Zack makes sure to protect his companion. They finally arrive at the plains outside Midgar before Zack is gunned down by Shinra soldiers. Left behind, Cloud in that moment claims Zack’s Buster Sword and takes on the identity of a first-class SOLDIER, which leads right into the start of *FF7*.
Simulating the Legacy on the Tabletop
Through gameplay, the abilities essentially let you recreate this entire sequence. The Buster Sword is featured as a strong piece of equipment in the set that requires three mana and gives the wielding creature +3/+2. Thus, with an investment of six mana, you can make Zack into a respectable 4/6 with the Buster Sword attached.
The Cloud, Midgar Mercenary also has intentional combo potential with the Buster Sword, letting you to find for an artifact card. Together, these pieces unfold like this: You summon Zack, and he gains the +1/+1 counter. Then you cast Cloud to retrieve the Buster Sword out of your deck. Then you cast and attach it to Zack.
Due to the design Zack’s key mechanic is designed, you can actually use it in the middle of battle, meaning you can “block” an assault and trigger it to prevent the damage completely. This allows you to perform this action at any time, moving the +1/+1 counter *and* the Buster Sword to Cloud. He subsequently becomes a formidable 6/4 that, whenever he does damage a player, lets you draw two cards and play two cards for free. This is just the kind of interaction alluded to when talking about “flavorful design” — not spoiling the scene, but letting the card design trigger the recollection.
Beyond the Obvious Interaction
But the thematic here is deeply satisfying, and it extends beyond just these cards. The Jenova card appears in the collection as a creature that, at the start of combat, puts a number of +1/+1 counters on a chosen creature, which additionally gains the type of a Mutant. This in a way suggests that Zack’s starting +1/+1 token is, figuratively, the SOLDIER enhancement he underwent, which included experimentation with Jenova cells. It's a small connection, but one that subtly ties the entire SOLDIER program to the +1/+1 counter mechanic in the set.
The card avoids showing his death, or Cloud’s breakdown, or the stormy bluff where it happens. It doesn't have to. *Magic* lets you relive the legacy for yourself. You choose the ultimate play. You hand over the sword on. And for a brief second, while engaged in a strategy game, you remember why *Final Fantasy 7* remains the most impactful game in the saga to date.